Author: Sebastiano Cossu Full Title: Beginning Game AI With Unity: Programming Artificial Intelligence With C# Publisher: Apress; 1st ed. edition (December 5, 2020) Year: 2021 ISBN-13: 9781484263556 (978-1-4842-6355-6), 9781484263549 (978-1-4842-6354-9) ISBN-10: 1484263553, 1484263545 Pages: 143 Language: English Genre: Educational: Game Development File type: EPUB (True), PDF (True), Code Files Quality: 10/10 Price: 32.09 € Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter. AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making. Learn: ✓ Understand the fundamentals of AI ✓ Create gameplay-based AI to address navigation and decision-making problems ✓ Put into practice graph theory and behavior models ✓ Address pathfinding problems ✓ Use the A* algorithm, thedeus ex machinaof pathfinding algorithms ✓ Create a mini stealth game Features: ✓ A practical guide to beginning game AI programming with Unity ✓ Explains popular AI techniques for creating believable behavior for non-player characters ✓ Takes a project-based approach to reinforce the concepts Who This Book Is For: Developers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games. ------------- Our members see more. Join us!