PACK | Swift 3 Object-Oriented Programming, 2nd Edition (2017 EN)

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    Author: Gastón C. Hillar
    Full Title: Swift 3 Object-Oriented Programming, 2nd Edition
    Publisher: Packt Publishing - ebooks Account; 2nd Revised edition edition (March 6, 2017)
    Year: 2017
    ISBN-13: 9781787120396 (978-1-78712-039-6)
    ISBN-10: 1787120392
    Pages: 370
    Language: English
    Genre: Programming
    File type: PDF (True, but nonnative Cover)
    Quality: 9/10
    Price: 30.99 €


    Implement object-oriented programming paradigms with Swift 3.0 and mix them with modern functional programming techniques to build powerful real-world applications.

    Swift has quickly become one of the most-liked languages and developers’ de-facto choice when building applications that target iOS and macOS. In the new version, the Swift team wants to take its adoption to the next level by making it available for new platforms and audiences.

    This book introduces the object-oriented paradigm and its implementation in the Swift 3 programming language to help you understand how real-world objects can become part of fundamental reusable elements in the code. This book is developed with XCode 8.x and covers all the enhancements included in Swift 3.0. In addition, we teach you to run most of the examples with the Swift REPL available on macOS and Linux, and with a Web-based Swift sandbox developed by IBM capable of running on any web browser, including Windows and mobile devices.

    You will organize data in blueprints that generate instances. You’ll work with examples so you understand how to encapsulate and hide data by working with properties and access control. Then, you’ll get to grips with complex scenarios where you use instances that belong to more than one blueprint. You’ll discover the power of contract programming and parametric polymorphism. You’ll combine generic code with inheritance and multiple inheritance. Later, you’ll see how to combine functional programming with object-oriented programming and find out how to refactor your existing code for easy maintenance.


    What You Will Learn:
    ✓ Write high-quality and easy-to-maintain reusable object-oriented code to build applications for iOS, macOS, and Linux
    ✓ Work with encapsulation, abstraction, and polymorphism using Swift 3.0
    ✓ Work with classes, instances, properties, and methods in Swift 3.0
    ✓ Take advantage of inheritance, specialization, and the possibility to overload or override members
    ✓ Implement encapsulation, abstraction, and polymorphism
    ✓ Explore functional programming techniques mixed with object-oriented code in Swift 3.0
    ✓ Understand the differences between Swift 3.0, previous Swift versions, and Objective-C code

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    Last edited by a moderator: Mar 28, 2020