Apress | IT Through Experiential Learning: Learn, Deploy And Adopt IT Through Gamification (2016 EN)

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  1. Kanka

    Kanka Well-Known Member Loyal User

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    Author: Shreekant W Shiralkar
    Full Title: IT Through Experiential Learning: Learn, Deploy And Adopt IT Through Gamification
    Publisher: Apress; 1st ed. edition (December 25, 2016)
    Year: 2016
    ISBN-13: 9781484224212 (978-1-4842-2421-2), 9781484224205 (978-1-4842-2420-5)
    ISBN-10: 1484224213, 1484224205
    Pages: 98
    Language: English
    Genre: Game Programming
    File type: PDF (True)
    Quality: 10/10
    Price: 20.79 €


    This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach.

    Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.

    Make IT Through Experiential Learning one of your valued resources today.


    What You'll Learn:
    ✓ Innovative and proven IT-related application scenarios
    ✓ Generic management and leadership skill development
    ✓ Guidance for applying the learning methods for generating extraordinary results over conventional methods

    Who This Book Is For:
    IT professionals, higher education students, and those engaged in training and organizational development.
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    Last edited by a moderator: Oct 18, 2020