Palgrave Macmillan | Video Games And Well-Being: Press Start (2020 EN)

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    Author: Rachel Kowert (Editor)
    Full Title: Video Games And Well-Being: Press Start
    Publisher: ‎Palgrave Macmillan; 1st ed. 2020 edition (December 19, 2019)
    Year: 2020
    ISBN-13: 9783030327705 (978-3-030-32770-5), 9783030327699 (978-3-030-32769-9), 9783030327729 (978-3-030-32772-9)
    ISBN-10: 3030327701, 3030327698, 3030327728
    Pages: 166
    Language: English
    Genre: Psychology: Clinical Psychology
    File type: EPUB (True), PDF (True)
    Quality: 10/10
    Price: 53.49 €


    This book examines how video game mechanics and narratives can teach players skills associated with increased psychological well-being. It integrates research from psychology, education, ludology, media studies, and communication science to demonstrate how game play can teach skills that have long been associated with increased happiness and prolonged life satisfaction, including flexible thinking, openness to experience, self-care, a growth mindset, solution-focused thinking, mindfulness, persistence, self-discovery and resilience. The chapters in this volume are written by leading voices in the field of game studies, including researchers from academia, the video gaming industry, and mental health practitioners paving the way in the field of “geek therapy.”
    This book will advance our understanding of the potential of video games to increase our psychological well-being by helping to mitigate depression, anxiety, and stress and foster persistence, self-care, and resilience.


    Overview:
    ✓ Presents research to demonstrate how gaming can be a pro-social, mentally healthy activity
    ✓ Contributes a psychological perspective to an emerging body of cross-disciplinary research on the positive aspects of gaming
    ✓ Synthesizes research from psychology, education, communication science, and media studies

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    Last edited by a moderator: Mar 7, 2022