PLU | Java: Refactoring To Design Patterns (2020 EN)

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    Company: Pluralsight
    Author: Andrejs Doronins
    Full Title: Java: Refactoring To Design Patterns
    Year: 2020
    Language: English
    Genre: Educational: Programming
    Skill Level: Intermediate
    Price: -
    -
    Files: MP4 (+ Exercise Files, Slides .PDF)
    Time: 01:27:00
    Video: AVC, 1280 x 720 (1.778) at 30.000 fps, 200 kbps
    Audio: AAC at 96 Kbps, 2 channels, 48.0 KHz



    Knowing design patterns is an essential skill in software craftsmanship. But how do you go about learning them when there are so many? Watch this course to quickly learn how to refactor messy code to the most useful and frequently used patterns.

    Challenges arise as software grows in size and complexity, and design patterns offer common solutions to them. In this course, Java: Refactoring to Design Patterns, you will gain the ability to convert typical procedural code into the most useful and frequently used design patterns. First, you will learn how to encapsulate object creation with so-called factories that greatly reduce future maintenance cost. Next, you will discover how to get rid of long if-else statements and reduce conditional complexity using behavioral patterns. Finally, you will explore how structural patterns help you better organize your code. When you are finished with this course, you will have the skills to write code that is organized, maintainable, and pleasant to work with.


    Lessons:
    1. Course Overview
    01. Course Overview
    2. Why and When to Refactor to Patterns
    02. Challenges When Learning Design Patterns
    03. Overcoming the Challenges
    04. Prerequisites and Where This Course Stands
    05. Course and Project Overview
    3. Better Object Creation with Factories
    06. Understanding Factories
    07. Project Overview
    08. Fixing No-arg Constructors with Dependency Injection
    09. Encapsulating with Static Factory Methods
    10. More Benefits with Static Factory Methods
    11. Moving Creation to a Dedicated Factory Class
    12. Refactoring to Factory Method Pattern
    13. What We Didn't Cover
    14. Summary
    4. Eliminating Conditional Complexity
    15. Why Fix Conditional Complexity
    16. Fix Low-level Branching Code First
    17. Replace Conditionals with Polymorphism
    18. Understand the Strategy Pattern
    19. Refactor to Strategy
    20. Strategy Becomes Insufficient
    21. Replace Strategy with Functional Programming
    22. Object-oriented vs. Functional Programming
    23. What We Didn't Cover
    24. Summary
    5. Improving Interfaces with Wrappers
    25. Most Frequent Wrappers
    26. Adapter vs. Decorator vs. Facade
    27. Adapter
    28. Decorator
    29. Facade
    30. Module Wrap Up
    31. Course Wrap Up


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